Smash 4 Notes

In Spring of 2015 I really got into playing Smash 4 competitively. I met a group of like-minded individuals at UCSC and we started travelling to the regional tournaments across the bay. Over the summer we ended up making quite a name for ourselves. Often, in tournaments, I would take notes about certain character matchups
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Eye of the Giant Games

Eye of the Giant is a 3D destruction sandbox virtual reality game developed for PC and Oculus Rift by a team of 13 individuals, led by myself. It was greenlit as one of 15 out of ~240 game ideas that were pitched during Fall of 2014 by administrating members of UC Santa Cruz’s Games and
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Lolie Engine Tools

The Lolie Game Engine was a cross-platform engine designed by myself and Maria Lopez-Latorre for a Game Engines course in Sprint of 2014. It was developed for both PC and Mac using OpenGL & SDL2. The cross-platform functionality was initially a planned feature, but became a necessity since Maria developed on a Mac and I
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Square Beware! Games

Square Beware! is a game created by myself, Logan McGhee, and Tyler Gatta for our Game Design Practicium course in Winter of 2014. It was developed using Construct 2 for Windows devices. Description Square Beware! is a twitch-action multi-tasking game where the player must prevent collisions between colored gates and falling squares. It starts off
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